Designing Mappings for Musical Interfaces Using Preset Interpolation
نویسنده
چکیده
A new method for interpolating between presets is described. The interpolation algorithm called Intersecting N-Spheres Interpolation is simple to compute and its generalization to higher dimensions is straightforward. The current implementation in the SuperCollider environment is presented as a tool that eases the design of many-to-many mappings for musical interfaces. Examples of its uses, including such mappings in conjunction with a musical interface called the sponge, are given and discussed.
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